Series of videos giving tips on being a better Games Master when playing Dungeons & Dragons
Storytelling in RPGs
Improve your RPG games by learning skills to do with story telling
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Dungeon Master Mistakes 1 - Stop Rolling Dice
Being a Dungeon Master is great fun, but there are many pitfalls that can ruin the atmosphere or just waste time - avoiding them however, is simply a matter of being aware of them. I hope to do a series of these videos reflecting on some of my own annoya
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Dungeon Master Mistakes 2 - Provide Out of Combat Healing
Don't fall in to the heal bot trap.
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Dungeon Master Mistakes 3 - Roll the Situation not the Skill
Common mistake by GM's, some rolls ruin the game for your players
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Dungeon Master Mistakes 4 - Don't Gold Dragon
Some GM's play their own adventure at the expense of the players enjoyment.
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Dungeon Master Mistakes 5 - Don't Reward With XP or Loot
Rewarding players with XP and Loot can be very bad, particularly if one player get ahead of others - but sometimes it ruins a story that has been in good harmony with it's balance.
I argue that xp and loot is fully negotiable with the players, that the r
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Dungeon Master Mistakes 6 - Create an Equal World
Does your world have prejudices against minorities or women? Stop, and think. This is a fantasy world, not history.
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Dungeon Master Mistakes 7 - Min Maxing is not the Players Fault
Are you annoyed with a min/maxing player? Well, the problem happens to be the fault of the GM, not the player.
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Dungeon Master Mistakes 8 - Don't Block the Quest Path
Does your entire quest hinge on the success of one skill roll? Or are your players solving a complex puzzle?
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Dungeon Master Mistakes 9 - Roleplay Your Hitpoints
How healthy is your party? Can you dell when they're worn out? They ought to be role playing their wounds, but if your players are reluctant to do so then how about using counters so that everyone can see each players health?
Do your players encounter monsters, or do your monsters encounter players? Be the actor with a bad script and ask, "What's my motivation?".
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GM Tips: Dealing with Bad Players
How do you deal with a player who is either cheating, not taking part, or trying to play a different game to the one you are running.
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GM Quick Tip: Managing Sandbox Campaigns
A quick guide to adding life to open world sandbox style campaigns.
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How To Handle Loot in D&D 5th Edition: GM Tips
How much gold should your players get in D&D 5th Edition, the books don't say? Well...
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Dungeon Girl Livecast: Magic Items
Hi, I'm Becky Rose Dungeon Girl and today I'm talking about magic items and how you can use them as an opportunity to bring more of your world's lore and culture in to the players experience of your game.
Download the "Magic Set Editor" software shown in
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What does the price of a Healing Potion mean for your world?
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World Building For Dummies 1: Planets
World building for: Dungeons & Dragons; Pathfinder. Rethinking our approach to building worlds beginning with the planet itself.
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Dungeon Master Mistakes 13 - Dice Cheats
Have you had dice cheats at your table? How do you handle players who play by their own set of rules and ruin the game for the rest of us?
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World Building For Dummies 2: Good, Evil and Societies
World building for: Dungeons & Dragons; Pathfinder. Rethinking how we look at good & evil, and how that applies to the civilisations in our worlds.
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Dungeon Master Mistakes 14 - NPC Combat
How do you handle NPC's fighting each other in your games? In this video I give some tips on how to expedite your combats to focus on the player characters.
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World Building For Dummies 3: City Structure and Land Use
World building for: Dungeons & Dragons; Pathfinder. Rethinking our cities, how they appear and the land use of civilised areas
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Roleplaying With Miniatures
There are two distinct camps in the RPG community: Those who love miniatures; and those who don't. Is there a way that harnesses the best of both worlds? Why yes there is...
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The Four Dimensional Dungeon (Dungeon Master Mistakes: Traps)
Are your traps just a square on the map, or are they an integral part of your plot and encounter design?
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Becky Ruins Criticals
Are critical's all they are cracked up to be?
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Dungeon Master Mistakes 15 - GM Retcons
Some GM's are hurting their own games by changing players descriptions when it's unecessary
All your horses are belong to Becky. Do not use Becky's horses.
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Play DnD Like an Adult
You've played through a module and you're about to chose which one to play next. SSTTTTOOOOOOOPPPPPPPPPPPPPPP! You're doing it wrong.
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How to Handle Poisons in D&D
Between tropes of rogues with poisoned blades and poison now just causing disadvantage, poison has become confusing in D&D and it's still not centred on reality. So what is the deal with poisons in D&D?
Correction: Dock leaves (which are not Bay Leaves)
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How to GM Horror Stories
Horror games are unlike traditional adventures, you need to make your players feel what their characters are feeling. This video will teach you some useable techniques to help your games deliver that Cthulu chill.
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Roleplaying Social Justice & Bigotry
A recurring debate in role-playing communities is how we tackle social justice issues & bigotry. In this video I take a deeper look at the issue and propose some usable guidance we could all use.
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How to Run a Hu$tle Game
There is one type of storyline that the rulebook does not give you the tools for, but luckily this video does. Now you can run your own long cons
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Introduce Your Bad Guys
When you are plotting a big campaign don't let your bad guys be a surprise encounter at the end! The best bad guys are characters the players already hate, but even if your big bad is a monster that the players cannot communicate with you should at least
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QuickTip - Avoiding Bad Cliffhangers
Something I learned in my gaming group. Learn from my errors!
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Encounter Design: Make Your Environments Interactive
Do some of your encounters end up being a bit dry? Are you sure it is your players at fault?
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RPG Design: A Rant About Opportunity Attacks
Your hero turns to run away, causing 8 billion damage in lost self-esteem...
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Starting a Campaign
How your game starts sets up your whole campaign for either success or failure. So let's see what we can learn from some of the most popular literature and films and take a very useful tip that we can apply to our own games.