A short series about RPG gameplay design could also be called "What I hate about D&D"
Why write a high fantasy RPG?
How was the geography and mapping approached in After Forever After
Does After Forever After work for story telling games, or hack n slash games?
How does magic work in After Forever After
Can After Forever After be played with miniatures?
How fast is character creation?
How did I approach writing magic for a high fantasy RPG?
Game design notes and questions answered for the forthcoming RPG game After Forever After